Dark Dimensions: Homecoming: Chapter One: The Mansion Entrance

Our Dark Dimensions: Homecoming Walkthrough is ready to guide your footsteps as you take a walk back to your past to the place where your parents disappeared years ago. Prepare yourself to face unspeakable challenges and face the truth of what really happened in Barton Mansion. When all hope seems lost, you know you can always turn to our trusted detailed game instructions, our custom marked screenshots, and our simple puzzle solutions to help you solve the mystery of this latest Dark Dimension.


Corrine

  • Speak to Corrine.
  • Click the car door.
  • Click the wallet; examine the photos and the ID.
  • Collect the key fob and the phone.

 

Wires

  • Collect the wires.
  • Click the buttons in ABC order.
  • Collect the pliers and the lighter.
  • Click the key fob and click the hidden objects area.

 

HO1

  • Find the items.
  • Collect Rocky.

 

Lighter

  • Select the lighter to burn the vines
  • Select Rocky to dig up the dirt.
  • Collect the hairpin, the 1st handle part and the screw.
  • Collect the cloth.
  • Select the hairpin to pry the crest from the gate plaque.
  • Insert the wires.
  • Move ahead into the Yard.

 

Pole

  • Collect the pole.
  • Place the 2 photos into the album.
  • Select Rocky to collect the 2nd handle part.
  • Attach the 2 handle parts and secure them using the screw.

 

Door

  • Click the door and attach the door handle to trigger a mini game.
  • Solve the game by selecting the matching images.
  • Move ahead into the Atrium; a mini game will trigger.

 

Pair Game

  • Solve the game by clicking the pairs.
  • Click the hidden objects area.

 

HO2

  • Find the items.
  • Collect the 1st book spine.

 

Blueprint

  • Click the photo.
  • Collect the blueprint and the necklace; click the beads off of the necklace.
  • Click the blueprint to trigger a hidden objects area.

 

HO3

HO3

  • Find the items.
  • Collect the thread.

 

Scraper

  • Select Rocky to collect the scraper.
  • Collect the broom.
  • Click the newspaper to trigger a mini game.
  • Solve the game by burning the vines.
  • Collect the diagram.
  • Move down once.

 

Broom

  • Select the broom to remove the cobwebs.
  • Collect the bent hook and use the pliers to repair the bend.
  • Attach the pole, the fishing line and the hook together.
  • Select Rocky to scare the birds away.
  • Collect the broken disc.
  • Select the fishing pole to collect the 2nd book spine.
  • Move ahead into the Atrium.

 

Book Spine

  • Attach the 2 book spines and arrange them correctly.
  • Collect the statue eye and insert it into the statue.
  • Collect the torch.
  • Move down once.

 

Torch

  • Place the torch into the hand holder.
  • Read the journal.
  • Collect the fuel and inject it into the empty lighter.
  • Move ahead.

 

Lighter

  • Select the lighter to ignite and remove the vines.
  • Move upstairs to the Gallery.