Fierce Tales: Feline Sight: Chapter Three: Welcome to Snowville

Our Fierce Tales: Feline Sight Walkthrough won't abandon you like your fickle feline companions in this exciting hidden object adventure game! We've loaded this guide full of gorgeous in-game screenshots, detailed step-by-step instructions, and simple puzzle solutions to help you discover exactly who's behind this kitty rebellion.


Chapter-3-01-Brush

  • Click the stones; collect the brush and use it to remove the snow.
  • Place the bookstore address to trigger a mini game.
  • Solve the game by using the coordinates to find your way to the Bookstore.
  • Move ahead.

 

Chapter-3-02-Door

  • Click the door 2x’s.
  • Enter the doorway.

 

Chapter-3-03-Glass-Cutter

  • Click the desk 3x’s to collect the glass cutter and the seed bag.
  • Examine and click the notebook.
  • Click the seed bag; collect the sunflower seeds.
  • Click the books; collect the photo set and 2 /4 mini books.
  • Exit the Bookstore.

 

Chapter-3-04-Necklace

  • Click the scarf; collect the necklace.
  • Select the glass cutter to collect 3 /4 mini books and 1 /4 cars.
  • Move down once.

 

Chapter-3-05-Sunflower-Seeds

  • Give the bird the sunflower seeds; collect 4 /4 mini books.
  • Move to the Bookstore.

 

Chapter-3-06-Book-Game

  • Insert the 4 mini books to trigger a mini game.
  • Solve the game by clicking the books in ABC order.
  • Collect the fresco part and the compass rose.
  • Move to the City Entrance.

 

Chapter-3-07-Rocks

  • Click the rocks.
  • Attach the compass rose to trigger a hidden objects area.

 

Chapter-3-08A-H-O-1

  • Find the items.
  • Select the razor to collect the bone.
  • Select the brush to clean the bowling ball; collect the snowflake.
  • Collect the rubber glove.
  • Move ahead.

 

Chapter-3-09-Rubber

  • Select the rubber glove to flip the gate switch.
  • Move through the gate.

 

Chapter-3-10-Clock

  • Collect the clock weight.
  • Select the tweezers to collect 1 /2 bolts.
  • Collect the toolbox symbol and 2/ 4 cars.
  • Move down once.

 

Chapter-3-11-Toolbox

  • Insert the toolbox symbol.
  • Click the door; click the items aside.
  • Collect the screwdriver.
  • Move to the Bookstore.

 

Chapter-3-12-Clock-Weight

  • Attach the clock weight and collect 3 /4 cars.
  • Move to the Slope.

 

Chapter-3-13-Screwdriver

  • Remove the plates using the screwdriver.
  • Click the 3 wires.
  • Enter the Mine.

 

Chapter-3-14-Wallet

  • Speak to the ranger.
  • Collect Joel’s wallet; click it open.
  • Read the note and collect the driver’s license and the plane ticket.
  • Select the rubber gloves to collect the light bulb.
  • Collect the 5 necklace parts.
  • Collect 2 /2 bolts using the screwdriver.
  • Select the brush to uncover and collect the paint cans.
  • Move to the Bookstore.

 

Chapter-3-15-Bolts

  • Place the 2 bolt and secure them using the screwdriver.
  • Read the note and collect 4 /4 cars and the little box.
  • Place the driver’s license and the 4 cars.
  • Collect the storeroom key and insert into the door; click it 2x’s.
  • Enter the doorway.

 

Chapter-3-16-Photo-Set

  • Click the box, then the album.
  • Insert the photo set; collect the Spring pendant.
  • Select the tweezers to collect the glove compartment button.
  • Collect the necklace crystal.
  • Attach the 5 necklace parts and click each part.
  • Attach the necklace crystal; collect the ancient necklace.
  • Move to the Mine.

 

Chapter-3-17-Ancient

  • Place the ancient necklace and collect the ancient symbol.
  • Read the note and attach the ancient symbol to trigger a mini game.
  • Solve the game by aligning the strings so that they all are lit and the beginning and end points are the same.
  • Use the following sequence to solve: A – C – E – B – D – A – E – D
  • Collect the Autumn pendant.
  • Move down once.

 

Chapter-3-18-Autumn

  • Insert the Autumn and Spring pendants.
  • Move into the House.

 

Chapter-3-19-Rose

  • Click the book; collect the rose pattern and place it onto the little box.
  • Click the lock and read the note; collect the trunk key.
  • Read the note; collect the code.
  • Collect the broken mask.
  • Place the paint cans to trigger a mini game.
  • Solve the game by painting the picture as shown.
  • Collect the wardrobe handle.
  • Move to the Mine.

 

Chapter-3-20-Code

  • Place the code and adjust the tumblers to 8237.
  • Read the book.
  • Click the gloves; collect the chainsaw button.
  • Move to the Storeroom.

 

Chapter-3-21-Wardrobe

  • Attach the wardrobe handle and click it open.
  • Collect the chainsaw spark plug and 1 /2 masks.
  • Move to the Slope.

 

Chapter-3-22-Chainsaw

  • Attach the chainsaw button and the spark plug.
  • Click the lid and collect the chainsaw; use it to cut the log.
  • Move ahead.

 

Chapter-3-23-Trunk

  • Insert the trunk key and click it 2x’s; collect the crowbar.
  • Use the crowbar on the door and attach the glove compartment button.
  • Click it; read the book and collect the clippers.
  • Move down once.

 

Chapter-3-24-Clippers

  • Select the clippers to cut a hole in the fence.
  • Move through the fence.

 

Chapter-3-25-Ticket

  • Speak to the pilot and give him the plane ticket.
  • Collect the dried glue.
  • Click the lid and insert the bulb; flip the switch.
  • Collect the pin.
  • Move to the Slope.

 

Chapter-3-26-Pin

  • Select the pin to open the pocket lock; collect the acid.
  • Move to the Airport.

 

Chapter-3-27-Acid

  • Select the acid to pour onto the rusty locks.
  • Move to the Storeroom.

 

Chapter-3-28-Faucet

  • Click the faucet and place the dried glue beneath the water.
  • Place the broken mask down and use the glue to mend it; collect 2 /2 masks.
  • Move to the House.

 

Chapter-3-29-Mask

  • Hang the 2 masks to trigger a mini game.
  • Solve the game by arranging the masks correctly.
  • Collect the service plate and place it to trigger a hidden objects area.


Chapter-3-30A-H-O-2

Chapter-3-30B-H-O-2

  • Find the items.
  • Collect the model propeller.

 

Chapter-3-31-Propeller

  • Attach the model propeller; collect the manometer.
  • Move to the Airport.

 

Chapter-3-32-Manometer

  • Attach the manometer; click start.