Maestro: Music from the Void: Chapter Seven: The End

Our Maestro: Music from the Void Walkthrough will be your guide as you race to save two stolen children, their school, and the whole city. When you’re asked to investigate the disappearance of two children it seems like a fairly standard request; you are a detective after all. But after only a few moments at the school where they vanished you realize it’s anything but standard. Now you must fight to find not only the children, but also a way to defeat the black shadows that now haunt the school. Could the Maestro’s violin be the key? Our insider tips, step-by-step instructions, and assortment of custom screenshots will be with you as you investigate this city full of strange music.


Hidden Object Area 1

  • Play the hidden objects area.
  • Click the door open and collect the harpoon.

 

Winch

  • Examine the winch; place the lever handle onto it.
  • Zoom into the net; collect the fishing rod.
  • Examine the hatch and connect the hook and rope to it.
  • Go into the hatch.
  • Click the violin and place the “notes to fight” on the stand.

 

Basket

  • Examine the basket and open it.
  • Click the paper and collect the nippers.
  • Examine the gun; insert the harpoon and collect the harpoon gun.
  • Move down two times.

 

Sack

  • Examine the sack on the roof.
  • Shoot the harpoon gun toward the sack.
  • Collect the 2nd insect emblem.
  • Zoom into the oar in the boat.
  • Use the nippers on the ring and collect the paddle.
  • Examine the boat.
  • Place the fishing rod down and collect the fish.
  • Move to the left.

 

Pelican

  • Examine the pelican.
  • Put the fish onto the stump and collect the 1st music note.
  • Go to the shack.
  • Play the hidden objects area.

 

Hidden Object Area 2

  • Click the crate piece and collect the music note.
  • Move up to the attic.

 

Trap

  • Zoom into the trap.
  • Place the paddle onto the trap.
  • Collect the 3rd insect emblem.
  • Move down once.

 

Wall

  • Zoom into the wall and insert the 3 insect emblems.
  • Collect the 3rd music note.
  • Go to the attic.

 

Music Notes

  • Examine the machine and insert the 3 music notes to trigger a puzzle.
  • Move the ramps so the balls fall into the hole of the same color.
  • Collect the harp strings.
  • Move down 5 times and enter into the window by the tree on the right side.

 

Harp

  • Examine the harp and insert the harp strings to trigger a puzzle.
  • Pick the strings in the correct order to solve.
  • 1st: 1 – 3 – 5 - 7
  • 2nd: 8 – 2 – 3 – 1 - 2
  • 3rd: 4 – 1 – 7 – 2 – 8 - 2
  • 4th: 1 – 3 – 2 – 8 – 4 – 1 – 5.

 

Sax

  • Examine the saxophone; place the saxophone keys onto it to trigger a puzzle.
  • Click the pairs of opposites to solve the puzzle.

 

Awl

  • Examine the ground and collect the awl.
  • Move forward.

 

Crystals

  • Examine the crystals.
  • Select the awl to collect the metal finger.
  • Move down once.

 

Torch

  • Examine the torch.
  • Place the metal fingers on the hands.
  • Click the hands open and collect the torch.
  • Move forward.

 

Violin

  • Examine the violin and use the torch on it.
  • Click the violin and place the “notes of immortality” onto the stand.